Ping arcade
آرشیو چلنج
با ریورس های فراوون میرسیم به یه نوع ساخت رندوم که خوشبختانه پروژه پایتون هم دارن تو این لینک
https://github.com/mobaradev/UnifiedRandom
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34 | import random
import requests
import UnifiedRandom
headers = {
"User-Agent": "UnityPlayer/2022.3.12f1 (UnityWebRequest/1.0, libcurl/8.1.1-DEV)",
"X-Unity-Version": "2022.3.12f1",
}
code = requests.get(
"https://ping-arcade.knping.pl/start-game", headers=headers
).json()["accessCode"]
t = []
rand = UnifiedRandom(code)
randb = UnifiedRandom(code)
randc = UnifiedRandom(code)
for i in range(64):
pulse = rand.get_number(0, 25) / 100.0
rate = randb.get_number(8, 25) / 100.0
block_index = randc.get_number(0, 5)
t.append(rate * block_index + pulse)
times = "-".join(list(map(str, t)))
print(
requests.post(
"https://ping-arcade.knping.pl/verify-game",
headers=headers,
# proxies=proxies,
data={
"accessCode": code,
"times": times,
"controlNumber": randc.get_number(0, randc.get_number(0, 10000)) * 1.25 * 64,
},
).json()
)
|